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Free eBook: Key Provisions in Video Game Publishing Agreements

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Essential concepts, definitions and explanations you need before you sign on the dotted line.

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Are you a game developer sitting on an offer from a publisher?

Are you a publisher facing a negotiation with a particularly important developer?

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This guide provides 8,000+ words detailing the most important provisions in game publishing agreements. It will be FREE to download from this site. I am hopeful it will provide some insight into one of the most important pieces of paper for any video game.

[trx_title type=”3″ color=”#898989″ top=”10″]In this eBook, you will learn:[/trx_title]
  • Key terms in video game publishing agreements, including:
    • Intellectual property terms
    • Timing and payment issues
    • Ancillary rights and derivatives
    • Termination (how it ends)
    • Marketing, localization and QA
    • Credits and ratings
    • Other things to watch out for
  • Common red flags for developers and publishers
  • Possible deal structures
  • Pain points faced by developers and publishers, and how to combat them
  • How common terms interact with one another throughout the document
  • Which terms are often negotiable
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Get the publishing agreement information you need by downloading the free eBook now!

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Now available on Kindle.

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Don’t want to share your email address? You can get the book through Amazon: