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Should Creators Work for Exposure?
Every so often, the online discourse returns to a thorny topic in creative industries: working for exposure. The general sentiment is to NEVER work for exposure (i.e., creators should always get paid in cash money), but what does “exposure” actually mean and when might it make sense to work for...
Read MoreSelf-Publishing: 5 Key Things Developers Need To Know
Publishers do a lot of things developers complain about: they take a cut of revenue, they have approval rights over content, they can move slowly, and they sometimes lose interest in the game after launch. However, publishers also absorb a significant amount of legal and administrative work that most developers...
Read MoreWhat Creators Should Know About Platform Licenses and AI Training
Here is a sentence that makes everyone feel warm and cozy: “You retain ownership rights in your content.” Almost all platform’s terms of service include some version of this, and in each case, it is technically true. The copyright is yours. You can register it, license it elsewhere, and sue...
Read MoreVTuber IP 201: DMCA Strategy and Personal Privacy
In our “VTuber IP 101: Protecting Avatars, Content, and Branding” blog post, we talked about what intellectual property rights VTubers already have, when they have to register those rights, and what protections different intellectual property rights give. We also briefly mentioned certain legal actions that VTubers can take after they...
Read MoreDo I register my game name or my studio name?
When developers think about trademark protection, they usually think about The Game. Look at the cover of lots of our favorite games and you’ll see the little TM or circle-R symbol on the game name. Makes sense: the game is the product, the thing players search for and talk about....
Read MoreThe Mass Arbitration Problem
Arbitration clauses are reasonably common in Terms of Service and EULAs. The logic has always been that keeping disputes out of court, keeping them more confidential, avoiding class actions and resolving claims faster and cheaper, is good. But recent cases involving Valve, Epic Games and Roblox illustrate the unintended risks...
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