Megan

Megan is a video game industry veteran and guest blogs at Odinlaw.com

How do you handle user generated content in VR/AR experiences? Part 3

User generated content (UGC) can provide a company with a lot of positives, marketing and community-wise, but it comes with a ton of legal landmines. When managing a VR/AR experience, here are some things to keep in mind if a developer is going to allow UGC. The primary legal issues The two main legal issues …

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Legal Basics of Running a Merch Shop

Merchandising, merchandising, merchandising. Where the real money is (sometimes) made. If you’re considering setting up a merch shop for your game studio, however, you want to make sure you’ve got yourself covered from a legal perspective. Privacy Policy A privacy policy is a must for websites that collect or process any user data. This informs users …

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Odin Law Participates in Operation Airdrop for Hurricane Florence

Operation Airdrop is an all-volunteer group of General Aviation pilots formed by Doug Jackson to deliver relief supplies to hard to reach areas in need. In light of Hurricane Florence and the recent flooding devastation across the Carolinas, Odin Law joined the effort in sending supplies to stranded areas of Eastern North Carolina. If you …

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Best practices on events and risk management for VR/AR, Part 2

The world of augmented reality (AR) and virtual reality (VR) is pretty new, but fortunately, the legal standards for these experiences are still very similar to the legal standards for video games and experiences in other more common media types. The same goes for managing events focusing on VR/AR experiences and mitigating risk. For experiences: …

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What contracts should I have in place for my VR/AR experience? Part 1

The world of augmented reality (AR) and virtual reality (VR) is pretty new, but fortunately, the legal standards for these experiences are still very similar to the legal standards for video games and experiences in other more common media types. The primary contracts you want to have in place for a VR or AR experience …

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