In what almost seems like an encore presentation of the Duke Sports and Entertainment Law Symposium’s panel presentation on virtual and augmented reality earlier this year, Brandon will be again speaking on a panel on VR at Duke Law today. He will be joined by local VR experts and will be the legal voice on the panel.
VR presents a number of legal issues, from intellectual property concerns to products liability and injury to VR in the courtroom. The concept of a virtual world is not new, and the courts have answered a number of the potential questions in the context of less immersive technologies. The single overriding question, to me, is whether the elevated level of immersion alters any of that analysis.
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