Veda Cruz

Veda Cruz is a video game lawyer, educator, and indie developer. She represents studios and creators across the games industry and teaches video game law and business at the University of Miami. She can be reached at veda at odin law dot com.

7 Legal Questions to Ask when Marketing a Game

Marketing a game is becoming ever more important as platforms get flooded with new games daily. Developers, especially those with smaller marketing budgets, have to get increasingly creative with how they market their games, lest they get pushed to the back of the search results. With great creativity comes great responsibility. There are an infinite …

7 Legal Questions to Ask when Marketing a Game Read More »

How to Fight Scope Creep

Here’s a common scenario game studios may be familiar with: a contractor and studio meet, decide they want to work together, and then begin a short evaluation period so both can test the working relationship. The evaluation goes well and they agree to continue. A few extra requests get added here and there. Weeks later, …

How to Fight Scope Creep Read More »

Self-Publishing: 5 Key Things Developers Need To Know

Publishers do a lot of things developers complain about: they take a cut of revenue, they have approval rights over content, they can move slowly, and they sometimes lose interest in the game after launch. However, publishers also absorb a significant amount of legal and administrative work that most developers never see. Self-publishing means that …

Self-Publishing: 5 Key Things Developers Need To Know Read More »

Legal Issues at Every Stage of Game Development

Making a game is both a creative and a business process. With that comes legal considerations that can shape a game project from its earliest concept through post-launch support. For many developers, legal issues appear in stages. A team starts with an idea, brings in collaborators, creates assets, tests the build, prepares for release, and …

Legal Issues at Every Stage of Game Development Read More »

Production Risk Is Legal Risk

There’s a common assumption in game development that “legal” lives somewhere off to the side of production.  In practice, the legal risk profile of a game is often a mirror of its production discipline. When milestones slip, scope drifts, roles blur or documentation disappears, companies can be exposed on multiple fronts. Production risk and legal …

Production Risk Is Legal Risk Read More »

When AI Clauses Become Boilerplate

A few years ago, contracts with artificial intelligence clauses felt novel. They appeared here and there in experimental projects, in creative projects where guarantees of “No AI” were desired, or in deals involving AI tools. Now, AI-related clauses are showing up routinely, even in agreements where AI is not the focus of the work at …

When AI Clauses Become Boilerplate Read More »

From Early Access to Launch: Legal Steps for Game Launch

Early access has become a cornerstone of modern game development. It’s a release model where a game is made available to players before its official launch, usually in a playable but unfinished state. This approach gives studios the chance to test ideas in real time, build community, and generate early revenue while still refining the …

From Early Access to Launch: Legal Steps for Game Launch Read More »

Low-poly wooden figure typing at a computer, symbolizing video game creation

Fan Games and Legal Risks: What Developers Should Know

Fan games are a beloved part of anime and gaming culture. Often created by passionate fans who want to expand on a favorite series, these projects can range from small mods and visual novels to fully developed games inspired by an existing franchise. While these works are usually created as tributes, they raise difficult questions …

Fan Games and Legal Risks: What Developers Should Know Read More »